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All prices are net.

Complete Price Sheet.

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Update to Version 4

Sisulizer version 4 is a paid update recommended for all Sisulizer customers.

Update to Sisulizer 4

Still using Sisulizer 3 or Sisulizer 1.x/2008/2010?

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Software Localization News

Version 4 Build 372 released


The new build comes with many new features. [...]

.NET Support updated


New in May 2018: [...]

Sisulizer 4 Build 366


Build 366 - support for Visual Studio 2017 [...]

10 Years Sisulizer


Celebrate and save Big. [...]

Delphi Berlin, Android, Project Merge...


Build 360 [...]

Our customers use Sisulizer...

to reach international customers with software in their language

to localize their in-house software in the international subsidiaries

to build multilingual custom software for their clients' enterprises

as Localization Service Providers because it is the localization tool of their customers

to localize software at Government Agencies

To teach software localization at Universities

for software localization on Electronic Devices

To translate software for Biomedical Hardware

to localize software in the Mining Industry

to create multilingual software for Mechanical Engineering


Platform Files

Some compilers can compile the same project for two or more platforms. Platforms are for different CPU or for different operating system. For example Visual C++ can compile projects for 32-bit and 64-bit Windows. Delphi can compile VCL applications for 32-bit and 64-bit Windows. Delphi can compile FireMonkey application even more platform such as OSX and iOS. The common things for platform files are they each platform file for same project contains the same resource items. Only the code part of the platform files differ. When dealing with multiple platform files one choice would be to add each platform file into Sisulizer project. However this approach is not good because it causes every resource and strings to appear multiple times. By adding only one file into the project and then configuring that file to have one or more platform files is a much better solution. First is brings each item only once to the project and secondly the same settings are used for each platform files.

Create a Sisulizer project that contains a WIN32 EXE. Once the project is created add the additional files as platform files. Right click the EXE file in the project three and choose Properties. Then choose Platform files sheet and click Add button to add files. Add the 64-bit output file of the same project. If you have more than two output targets then add each platform file.

Now you have added two platforms files, 64-bit Windows file and 32-bit Mac file. The main file of the source is specified in the File sheet and it is 32-bit Windows file. All three files contains the same sources and are localized in the same way.

The following table contains the development tools supported by Sisulizer that can create multiple target files:

Development tool Description
Visual C++ 32-bit and 64-bit Windows.
Visual Studio using .NET Several .NET assembly formats: 32-bit, 64-bit, platform independent.
Delphi XE2 and C++Builder XE2 or later using VCL 32-bit and 64-bit Windows.
Delphi XE2 and C++Builder XE2 or later using FireMonkey 32-bit and 64-bit Windows, 32-bit OSX and iOS.